Computer Graphics
PART A
S. No. Questions Marks - 10
1 Explain projection and differentiate parallel and perspective projections.
2 Explain Depth-Buffer Method in detail. Solve by www.solvezone.in contact for more detail.
3 Write steps required to draw a line from point (x,y) to (x’,y’) using Bresenham’s line drawing algorithm.
4 How do I perform basic viewing in 3D?
5 How do I rotate a 2D point?
6 How do I do a hidden surface test (backface culling) with 2D points?
7 Describe clipping with its applications.
8 Give difference between Vector scan display and Raster scan display method.
PART B
PART C
Question No: 1 |
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Which kind of models are made up only of quad polygons? |
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Question No: 2 |
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A spline is a type of: |
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Question No: 3 |
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Which kind of models are made up of points, lines and faces? |
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Question No: 4 |
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A transparency map is used to: |
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Question No: 5 |
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Output, which is made up of pictures, sounds, and video, is called. |
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Question No: 6 |
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In “Utah” graphics, lights are simplified in order to approximate light/matter interaction with a minimum amount of work. Which of the following is NOT true about the simplifications made in “Utah” graphics lights? |
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Question No: 7 |
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The Phong reflection model simplifies light-matter interactions into (essentially) 4 vectors and a number of constants. Each piece of the Phong model uses different vectors and constants. Which portion does NOT include taking a dot product? |
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Question No: 8 |
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The Phong reflection model simplifies light-matter interactions into (essentially) 4 vectors and a number of constants. Which piece of the Phong model is responsible for giving spheres their bright white spots? |
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Question No: 9 |
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The Phong reflection model simplifies light-matter interactions into (essentially) 4 vectors and a number of constants. Which of the following is NOT a vector needed for the Phong reflection model? |
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Question No: 10 |
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In the Phong Reflection model, ambient light is the same everywhere. |
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Question No: 11 |
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Answer all questions. Tick mark (√) the most appropriate answer
Which of the following is NOT true about quaternions?
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Question No: 12 |
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Which of the following does NOT figure into the Field of View of a pinhole camera? |
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Question No: 13 |
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This projection technique has the direction of projection perpendicular to the viewing plane, but the viewing direction is NOT perpendicular to one of the principle faces. |
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Question No: 14 |
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This projection technique does NOT have the direction of projection perpendicular to the viewing plane. |
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Question No: 15 |
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This projection technique has the direction of projection perpendicular to the viewing plane, and the viewing direction is perpendicular to one of the principle faces. |
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Question No: 16 |
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When transforming a random Axis-Aligned Bounding Box defined by the points (nearx, neary, nearz) and (farx, fary, farz) to the standard orthographic viewing box, which affine transforms are used? |
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Question No: 17 |
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In class, we discussed how the image of the Double Eagle Tanker was obtained for the large poster in the main hall of Sitterson. It required rendering several perspective images using OpenGL. Which of the following was NOT a step required in that process? |
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Question No: 18 |
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In OpenGL, there are several different matrices. We have discussed two of them in class. Which one of the below would be used in conjunction with a glRotatef function call? |
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Question No: 19 |
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In OpenGL, there are several different matrices. We have discussed two of them in class. Which one of the below would be used in conjunction with glFrustum? |
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Question No: 20 |
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Which of the following is the order that geometry operations are performed in OpenGL (where we read the order from left to right)? |
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Question No: 21 |
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Bitmap graphics is-- |
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Question No: 22 |
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What is another name for bitmap graphics? |
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Question No: 23 |
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What is another name for vector graphics? |
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Question No: 24 |
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Vector graphics are-- |
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Question No: 25 |
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Which of the following is a common size for digital video? |
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Question No: 26 |
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What is the RGB equivalent of the color red? |
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Question No: 27 |
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An alpha channel determines: |
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Question No: 28 |
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Standard 35mm film runs at what frame rate? |
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Question No: 29 |
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After Effects, position, rotation, opacity and scale are examples of what? |
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Question No: 30 |
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Which is an example of rendering? |
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Question No: 31 |
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Which of the following is a method of compressing a movie? |
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Question No: 32 |
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Which kind of models are resolution independent? |
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Question No: 33 |
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The 3D Cartesian coordinate system adds which axis to the 2D axes? |
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Question No: 34 |
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The 3D Cartesian coordinate system adds which axis to the 2D axes? |
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Question No: 35 |
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Where do all three axes meet? |
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Question No: 36 |
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In the Phong reflection model, there are 3 constants (a, b, c) which are used to describe the qualities of which of the following phenomena? |
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Question No: 37 |
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when obtaining normals for a triangle, which of the following mathematical constructs is NOT used? |
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Question No: 38 |
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A touch screen is recommended for |
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Question No: 39 |
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The transformation wherein the object is first rotated about x-axis and then about y-axis is |
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Question No: 40 |
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The sizes of graphics files for use on the web are reduced using |
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